#pragma once
#include "common/singleton.h"

class CGameServerProxy
{

};

class CGameServerMng
{
private:
	CGameServerMng(void);
	~CGameServerMng(void);

	friend struct CreateUsingNew< CGameServerMng >;

public:
	void AddServer( xgc_uint32 nServerID, CGameServerProxy* pProxy );

};

typedef SingletonHolder< CGameServerMng, CreateUsingNew > GameServerMng;